There is very little consensus on what standard policies for lockpicking are Rogue expectations can vary wildly from server to server. In the early closed beta, mages had a spell called Khadgar's Unlocking which could unlock lockboxes and doors by consuming a reagent, but this spell was removed in Patch 0.9. ![]() Each recipe creates two keys, which are used up on a successful pick.Īdditionally Engineers can use Seaforium Charges to open locked doors and chests. There are seven types of skeleton keys, all of which can be learned from Blacksmithing trainers. Locks can be opened by various Skeleton keys made by Blacksmiths. If a rogue is unavailable, there are several alternatives. Locked Treasure Chests τCommon Loot-containing locked chestsīlackfathom Deeps, Gnomeregan, Razorfen Downs, Razorfen Kraul, Scarlet Monastery, Shadowfang Keep and The Stockadeīlackrock Spire, Dire Maul and StratholmeĬan also be opened with Key to Searing Gorge When lockpicking, nearby mobs may also become hostile when they are otherwise outside your aggro range. ![]() Typically, unguarded footlockers have a lower skill range than guarded ones. Pickable Locks Locked Items Junkboxes (from Pickpocket)ĭuring Mission: Possible But Not Probable northeast Barrens, tower in Sludge Fenĭuring Klaven's Tower southeast Westfall in Klaven's Tower They reduce the chance of a lockpicking attempt failing and also can be used to pick locks slightly out of your skill range. ![]() , created through Leatherworking, increase lockpicking skill by 5.
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